package com.gamecauca.screen;

import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.gamecauca.common.GameObject;

public class GameControl extends GameObject{
	private TextureRegion region;
	public GameControl(TextureRegion region,int x,int y){
		super(x, y, region.getRegionWidth(),region.getRegionHeight());
		this.region = region;
	}
	public TextureRegion  getTextureRegion(){
		return region;
	}
}
